Brawl - Giga Bowser - Subaction - AttackHi3
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Stats
IASA: |
51 |
Hitboxes active: |
7-12 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
30 |
100 |
80 |
Darkness |
Burn |
15 |
0.5 |
8 |
8 |
|
0 |
1 |
14 |
30 |
100 |
80 |
Darkness |
Burn |
15 |
0.5 |
8 |
8 |
|
0 |
2 |
13 |
30 |
100 |
80 |
Darkness |
Burn |
15 |
0.5 |
7 |
8 |
|
0 |
3 |
12 |
30 |
100 |
80 |
Darkness |
Burn |
15 |
0.5 |
7 |
7 |
|
0 |
4 |
11 |
30 |
100 |
80 |
Darkness |
Burn |
15 |
0.5 |
6 |
7 |
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Scripts
Main
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 15, bkb: 30, size: 15.0, x_offset: 7.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.5, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 15, bkb: 30, size: 12.0, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.5, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 32, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 15, bkb: 30, size: 12.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.5, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 15, bkb: 30, size: 17.0, x_offset: 4.0, y_offset: 12.0, z_offset: 0.0, tripping_rate: 0.5, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(11.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 15, bkb: 30, size: 15.0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, tripping_rate: 0.5, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
- AsyncWait(50.0)
- AllowInterrupts
GFX
- AsyncWait(8.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 43, bone: 0, x_offset: 0.0, y_offset: 90.0, z_offset: 0.0, x_rotation: -25.0, y_rotation: 70.0, z_rotation: -70.0, scale: 3.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- SoundVoiceLow
- SyncWait(6.0)
- SoundEffect1(6626)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(7.0)
- Rumble { unk1: 13, unk2: 0 }